It was a break week, and the news was that Prompt Engineering hit its minimum enrollment and would begin April 23 as a six-week class.
Liz made the pre-work free: Day 1 and Day 2. The group was set to meet to make sure everyone could run a model, locally or on a remote server, and build a simple benchmark.
The Game Theory group moved to a monthly recording schedule. The video picks ranged from edge inference and flow matching to a mesh networking demo and Minecraft terrain generation.


















